
FIRST CHURCH OF DRUWAYU
EMBRACE LOGIC, HUMOR AND ABSURDITY
Established October 1, 2024
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WIGHTS - LIVING ONES
The term wight originally denoted a living being, derived from the root wi- or vi-, meaning "life." It was synonymous with "creature" or "entity," referring to a specific being. Over time, it's meaning narrowed to describe spiritual or semi-spiritual beings, with varied representations across cultures. These representations fall into three primary categories, rooted in ancient traditions and supported by artifacts.
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Geometric Shapes and Symbols: These abstract forms, often combinations of shapes or symbols, served as beacons or calls to attract specific wights. They were typically associated with formless entities that manifested through natural forces or environmental features, exerting influence without a tangible presence.
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Icons, Objects, or Carved Images: Wights could be linked to physical objects, ranging from crafted figures to natural items like stones or human-made artifacts such as jewelry, tools, weapons, or musical instruments. These objects were seen as conduits or dwellings for wights, enabling them to exert influence—positive or negative—based on their nature and mood.
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Costumes and Masks: A person wearing a mask or costume representing a wight invited its presence, blending the concepts of symbols and objects. The wight might possess the wearer or use them as a medium during rituals, dances, or performances, which later evolved into theater and modern storytelling. Tests were conducted to verify authentic possession, ensuring the intended wight, not a deceptive or malevolent entity, was present. Signs of genuine possession included sudden spikes in body temperature or electrostatic-like surges causing trembling.
Authentic possession was believed to require a healthy, robust host, as two souls sharing a body could "burn out" the host, leading to death. Wights were thought to grant hosts unnatural strength or abilities, but malevolent wights might attempt to displace the host’s soul to seize the body. If not expelled within days, the host’s soul could become a lost, wandering spirit, potentially turning malevolent.
Cultural interpretations assigned specific roles to these categories, often tied to their perceived proximity to a supreme deity. However, many sources, influenced by later biases, misclassified all non-divine entities—including human ghosts—as demons, falsely labeling them as evil.
The concept of angels as winged humanoids often surprises people, as it stems from depictions of lesser deities rather than divine messengers. These deities also had their own hierarchies of servants, including animals, natural forces, or chosen humans, acting as their agents or intermediaries.
Variations of spelling:
Wuht, wihht, wyt, wighte, wighȝt, wiȝt(e), wiȝth, weiht, weiha, wīh, wekti, whight, wigt, wīha, wīhaz, wēoh, wai, wa, wae, viht, vihta, vigt, veiht, vae, vaetr, vé, véttr, vaettr, vekti, vätte, vætte, vette, fā, fae, fey, fay, faer, feria, faet, and fata to name just a few.
Other Related Terms
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The Vættr: Vættr (pl. Vættir) are believed to have a significant impact on the natural world and are often associated with specific locations such as mountains, forests, and bodies of water, though not all are specifically reserved to just nature but also various other influences or functions, many times associated with death.
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The term Vættir is a collective term used to describe a wide range of supernatural beings just as is Wight and Fairy. In this case its clearly based in Latin vi pronounced "v-eye" derived from as in vitae (vital/vitality) having the same base meaning of "life/alive" connected with an Icelandic based singular or plural suffix
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The Fairy: Fairy (pl. Fairies) has a strange development behind its namesake. It's first base meaning from Latin is fari meaning "announce/decree." It likely that later or during the development of the concepts it also related to the word "fair" from Vulgar Latin feria meaning "pleasing/enjoyable."
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A third influence is of course fae which is akin to vae from Latin vi pronounced "v-eye" derived from as in vitae (vital/vitality) having the same base meaning of "life/alive" combined with with ery (from ergi/urge) 'work' as "life worker" ery/erg/ergi/urge is also the same source as eerie that came to take on the sense of "caution/timidness/disturbing."
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Most likely it was derived from source of "fair" meaning "pleasing/enjoyable" and pronounced as fair-ee-uh. The alternative combination is fae as the alternative of vae and wae (life) akin to Vulgar Latin vi pronounced "v-eye" as in vital having the same base meaning, combined with ery (from ergi/urge) 'work' as "life worker which would then hold its link to the associated sense of fate as the word fate is derived from Vulgar Latin fari meaning figuratively "to speak" in the sense of announce. It should be noted that ery/erg/ergi/urge is also the same source as eerie that came to take on the sense of "timidness/disturbing" as something being a sensed but otherwise unseen presence.
Once again the connection here is specifically with Wihas "life having" in the sense of the omnipresent life force and essence. This can then be expressed into the concept of the Wheel of Being which represents the diverse expressions (patters) of this essence from which all beings and things are made and return back to in their own ways and time even when we do not entirely comprehend the basis of such things. While some may object to this and claim it is "silly magical thinking and entirely unscientific" the fact is all sciences themselves came from and still retain elements of magical thinking even if most fail to recognize it.
GENERAL COMPARATIVE CONCEPTS
Comparative association comes about mostly based on cultural contact, connection and core compatibility. For example, other than perhaps some specific nuances, one can consider Wights of European culture as akin to or expressed in a similar sense as the Kami (神), which is a Japanese term that generally means “spirit,” “divinity,” or “sacred essence.” It is a central concept in Shinto, Japan’s indigenous religion.In short: Kami are spiritual essences or forces present in nature, people, and objects, revered in Shinto for their sacredness and influence on life. Others include:
Culture / Region: Native American (Algonquian)
Term: Manitou
Description: Spiritual essence in people, animals, plants, and natural forces. Can be good or bad.
Culture / Region: Polynesian / Hawaiian
Term: ‘Aumakua
Description: Ancestral spirits or family guardians; can inhabit nature or animals.
Culture / Region: Maori (New Zealand)
Term: Wairua / Atua
Description: Spiritual beings or forces; Atua are gods or powerful spirits in nature.
Culture / Region: Chinese / Daoist
Term: Shen (神)
Description: Spirits or divine forces, sometimes ancestors, associated with natural elements or moral powers.
Culture / Region: Siberian / Central Asian Shamanism
Term: Spirits (various names)
Description: Nature spirits inhabiting mountains, rivers, or animals; often interacted with via rituals.
Culture / Region: Slavic
Term: Domovoi / Leshy
Description: Household or forest spirits inhabiting natural or domestic spaces; can help or hinder humans.
Culture / Region: African Traditional Religions
Term: Orisha (Yoruba)
Description: Divine spirits representing natural forces or ancestral powers; guide and protect humans.
Culture / Region: Celtic / Druidic (Euopean)
Term: Fae
Description: Supernatural beings inhabiting landscapes, trees, rivers, or other natural sites; sometimes ancestral.
This is by no means a whole or exhaustive list. However, it shows the common threat in all of these roots regardless the source we draw from and regardless of the additional or cultural specific pantheons (Modern or otherwise). So at this core, it can be concluded reasonably it is all the same because it is. What is not the same, and this is a very important feature many trip over themselves with, is that the specific pantheons are on the contrary distinctive and specific to their particular regions and not everything translates well if at all from one language to another. For that reason one should always avoid trying to mix and match those pantheons, nor should claim kinship with such things they have no actual cultural and/or spiritual bond with and have simply assumed and pretend to have such bonds with such things.
Patterns Across Cultures:
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Connected to nature: Mountains, rivers, trees, and animals often house these spirits.
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Can influence humans: Protection, mischief, blessing, or harm.
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Ritual engagement: Offerings, prayers, or festivals maintain harmony.
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Not omnipotent: Unlike monotheistic gods, they are part of the natural or spiritual order.
In short: Across the world, many cultures have a concept of spiritual presence in the world—like Kami in Japan, Manitou in Native American traditions, or Orisha in Africa—reflecting a reverence for nature, ancestors, and unseen forces. Recognize these foundations, but otherwise don't mix and match pantheons at all. That is proper respect.
THE WHEEL OF BEING AND WIGHTS

The framework described here posits that all existence originates from the One and Three, transitioning from Pure Energy (PE) to Pure Matter (PM), which combines to form Living Matter (LM)—biological life. Upon death, LM releases Living Energy (LE), often called a ghost, which retains memory, personality, and awareness as a distinct entity. This cycle, termed the Wight Wheel, reflects four spiritual states and processes, all contingent on the One and Three and specifically the Drikeyu. These concepts will further clarify the validity of the previous statements.
Core Concepts
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Pure Energy (PE): PE is the uncaused, indestructible life force—eternal and formless, unable to act without a directive cause. It manifests through patterns and expressions but cannot be directly known, only observed through its effects.
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Pure Matter (PM): PM encompasses all physical substances—particles, atoms, and elemental forms like plasma, gas, liquid, and solid (or symbolically, fire, wind, water, stone). It includes organic compounds and forms the basis of observable, objective phenomena.
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Living Matter (LM): LM is biological life, a fusion of PE (the "spark" of life) and PM (the physical body). The mind, shaped by bodily experiences, develops consciousness, personality, and intelligence. LM represents the tangible, living forms most readily understood.
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Living Energy (LE): LE, or the ghost, is the conscious entity released at death, retaining the individual’s memories, personality, and awareness. Composed of a less dense "spirit body," LE resembles PE but remains individualized. It may influence the physical world, interact with the living, or reenter the cycle through rebirth.
Implications of Living Energy (LE)
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LE entities, or ghosts, exist as dynamic patterns of energy, akin to neurological structures retaining information. They may appear formless or shapeshift into recognizable forms, aligning with folklore describing ghosts as dreamlike or communicative in dreams.
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LE can influence the physical environment by absorbing and redirecting energy, affecting electrical impulses in living beings’ nervous systems for benign or malignant purposes. This explains cross-cultural beliefs in ghosts and disembodied entities, as well as associated phenomena like apparitions or poltergeist activity.
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LE also suggests an afterlife where ghosts persist as aware entities, potentially evolving into semi-physical or non-physical states. Rebirth is possible if the entity reenters the cycle, provided its lineage or species persists. Notably, not all LE entities originate from biological life; some may emerge directly as formless intelligences, imperceptible to human senses (e.g., outside visible light spectrums). These non-biological entities, distinct from ghosts, may lack structure and appear as hazy masses of force or energy.
This does not conflict with the concepts presented within the context of the True Sacred Geometry because this is a continuation of the cyclical processes through which the One and Three are expressed just as it is not in conflict with the Drikeyu. That is because the Wihas is what is called in this case as Pure Energy. The Process of the cycles is the expression of the dynamics of the Wyrda. The initiating governing rulers is therefore the Worloga. That is why these diverse connections are complimentary, intertwined and form the foundations of Drikeyu and the culture and traditions of Druans; including those that don't even know about this and yet will inevitably be drawn to such things.
Nature of Wights
To get right to the point, because Wight can be used for both a living being and the immortal essence of the living being becoming more or less a ghost as the continued existence of the individua's sense of self or beingness, their natures are wide ranging and include a myriad of concepts. Though the sense of pantheon is not necessary a proper term in this context, in a general sense it can be said the various families or orders of Wights naturally varies from community to community and region to region ad well as language to language. How well known such may have been at one point or another, without any actual concrete and clear written records preserved, such is more or less hypothetical or speculative at best. That said, we can isolate 13 of the most common qualities associated with them.
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They are not divine in the sense of being transcendent and omnipotent.
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Like any living thing, they can sometimes make mistakes and behave badly.
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In essence, they are not different from human beings or nature but part of nature like us.
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They exist as within the universe we do, and not distinct from it.
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Some can be equal to humans, more primal like wild animals, lack any awareness or be more advanced in their intelligence and awareness, but not absolute.
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Some may prefer to interact with humans, some avoid humans and others not care one way or the other if we exist or if we do not.
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They can be considered as making up the diverse living forces that inhabit any living beings including humans.
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Some can be distinct beings themselves developing more directly from the forces of nature and the universe.
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They can be expressed or be the forces of nature and the various features of the environments anywhere within, on or beyond this world.
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They can also be the minds and memories of animal and human beings who became Wights after their deaths but still present to a certain point.
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They can even be formed from the collective thoughts, emotions and urges of beings like humans till they become their own composite and self aware entity, often called an elemental more or less but have a more temporary existence as ‘spirits of places.’
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The most commonly believed or accepted means by which such self-aware Wights may communicate with people is the through the sensations they get in the environment, whether a sense of comfort or unease, or through vivid dreams rather than the more random ones everyone has.
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Dreams that seem to repeat or occur more than once or continue like a story being told that you do not quickly forget are considered such self aware Wights either warning you, teaching you or reminding you of something important but that can only truly be sorted out by the one experiencing such because it always tends to be very personal in nature.
Another factor is though they are not worshiped in the usual sense of the word as it has come to be applied in place of other terms, each is viewed as a powerful being who, if given proper respect, can use his or her particular power for human good, bringing rainfall, healing, fertility, or protection, and if disrespected take those gifts away and simply allow misfortune to fall upon such people without having to directly cause such.
This does not mean it is thought they cannot directly lash out, though it is generally considered one has to do something particularly bad to evoke their wrath. This is also evident in the fact that many concepts surrounding Wights, even by some other name or term in some other culture or language, regard all the different names for such beings among different people and nations are just different ways of talking about and expressing the same thing. It should be no surprise then that cross culturally we often find three common connections in diverse customs and folklore.
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The Wight as a being, with its own traits of personality and overall character.
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The Wight represented by a dancer who represents and becomes a medium of the Wight
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The Wight image/idol/doll that becomes the representation and the home of the Wight.
The Essence of Existence and Wights as Representatives
Wights, in an animistic sense, embody the life essence that flows through all existence—ancestors, animals (including family pets), natural forces, landscapes, celestial phenomena, and even intelligent entities that have never taken physical form. Unlike deities, wights are not usually "worshiped" in the common sense, however, they are honored as the enduring essence of beings, from individual ancestors to revered rulers, recognized according to their cultural significance. Every living being inherently possesses this essence and is considered a wight, both in life and after death, deserving respect regardless of familial ties.
Spiritual Abilities and Influence
Some traditions suggest that wights exert influence over their surroundings, though accessing these abilities is often dangerous or limited. Certain individuals are believed to possess innate spiritual gifts, forming the basis for concepts like spiritual powers or abilities.
Upon death, wights may become localized presences, tied to specific places and operating within the constraints of the Drikeyu—the cosmic framework that governs all existence. Just like humans, wights exhibit both positive and negative tendencies, making them capable of being helpful or harmful. Respecting their presence—or leaving them undisturbed—is essential to avoiding hostility.
Abstract and Ineffable Wights
Some wights represent abstract concepts that defy precise definition or translation between languages. While their presence may be intuitively understood, they often resist articulation, leading to personal comprehension that lacks explicit description. Critics argue that this broad definition allows anything to be considered a wight, but this inclusivity reflects a holistic view of existence, embracing the interconnectedness of all things rather than imposing rigid classifications. In addition, the same "critics" will often describe such things in ways shared by other distinct culture while trying to force an isolationist mentality which is conflicting and hypocritical, and more often than not, some sort of "anti-other" personal defect.
Exploration of the Drikeyu: The Cosmic Framework of Existence
The Drikeyu represents the natural order or cosmic framework that governs the existence and interactions of all entities, including wights. Though not fully defined in previous texts, it can be understood as a metaphysical structure that establishes the boundaries and possibilities within which wights operate. It ensures that their influence remains aligned with the broader balance of reality.
Cosmic Order and Harmony
The Drikeyu functions as the fundamental principle that maintains harmony between the physical and spiritual realms. It prevents chaos or unchecked influence by establishing natural limits for all entities.
For example:
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A wight tied to a river may influence its flow and surrounding ecosystem, but it cannot disrupt the broader balance of nature.
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A mountain wight may affect local weather, yet it remains subject to environmental cycles beyond its own power.
These interconnected forces ensure that wights exist within the structure of reality rather than above it.
Interconnectedness of Existence
The Drikeyu reflects animistic beliefs—that all things, living and non-living, are interwoven within a greater cosmic system.
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Wights are expressions of life essence, operating within the Drikeyu’s order.
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Their actions, whether beneficial or harmful, are shaped by their relationship to the world, other beings, and the One and Three—the ultimate source of existence.
Everything is connected through this framework, ensuring that no entity exists in isolation.
Moral and Practical Implications
Respect for wights is essential, as violations of the Drikeyu may disrupt balance:
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Provoking wights through disrespect or ignorance could result in spiritual or environmental disturbances.
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The Drikeyu imposes ethical guidelines, encouraging reverence for nature, ancestors, and unseen forces.
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Maintaining balance ensures harmony, both physically and spiritually.
1. Animistic Essence
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Wights embody the life force present in ancestors, animals, natural elements, landscapes, celestial bodies, and non-physical entities. They are not deities but vital presences within existence. They can also represent the spiritual essence of natural phenomena, ancestors, and abstract forces. Though not always gods, they possess awe-inspiring or sacred qualities.
2. Localized Influence
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Wights may become tied to specific places (forests, rivers, mountains) and exert influence within the Drikeyu, requiring respect to avoid hostility. Some are considered to reside in sacred locations (shrines, trees, stones), influencing their surroundings. Rituals and offerings are performed to ensure harmony and prevent misfortune.
3. Positive & Negative Potential
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Wights reflect human-like duality, capable of being helpful or harmful depending on treatment while others are simply more prone to hostility towards others, including humans. Many are considered able to bestow blessings (protection, prosperity) or curses (disasters, illness) based on human actions such as neglect or disrespect. They also adapt independently as well as along side human culture as a sort of evolution of their own.
Differences
For the most part, the apparent differences are only superficial as far as the specific cultural developments over time and their various independent formation of concepts and shared cross cultural contributions, yet are mentioned for clarification within regards to cultural perceptions.
1. Cosmological Framework
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Wights exist within the Drikeyu, which governs all entities equally, ensuring balance between cosmic laws, dynamics, and essence. They are subject to the same order as humans, animals, and natural forces, rather than being outside or above it.
2. Cultural Expression
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Wights are expressed across cultures with diverse linguistic and artistic representations, but they all share the same animistic foundation. Many try applying or giving them a formalized structure that wights do not necessarily follow. It was also part of related cultures the basic belief that it is important for humans to cultivate good relationships with them, since they had power over the natural forces of particular locations and animals under their care in those locations, and could cause both good and bad results and otherwise help or harm humans who interfered with the places and creatures under their watch.
3. Role of Ancestors
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Wights encompass individual ancestors, rulers, and cultural figures, continuing their life essence beyond death. All beings inherently possess this essence, making honoring of ancestor central in wight traditions that can include focus extending beyond human ancestry to broader divine forces. This includes, but not limited to, those considered to be "holy or hallowed ones, and such holiness did not come from some sense of perfection but for the efforts they made or make in bringing peace, health and overall well being for all people and the world in which we exist.
4. Abstract Concepts
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Wights explicitly include ineffable, abstract forms that resist precise articulation, reflecting philosophical recognition of existence beyond language.
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While they can also embody spiritual forces or influences some, but not all, are often considered connected to physical manifestations such as natural things as stones and locations to human crafted objects or structures, being less abstract and more concrete in concept.
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This means they are an expression of a far more diverse fluid spiritual hierarchy, though one can argue the mundane concept of a hierarchy can also be misleading or over emphasized.
When Wights also Include the concept of Ghosts
The most common symbol associated with the ghost is that of the five-pointed star pattern and the strs of the night sky associated with the ancestors. This basic concept is also the basis behind the proper meaning and position of such 'pentagrams' and pentacles (pentagram in a circle).
The upright is the most common one representing ascension to the sky after death, while the inverted actually represented birth or incarnation. This is also based on the observation that in most cases when someone dies, they are more often face up to the sky, while during the birthing process, the head is pointed downward. This also is the basis behind the star as an abstract symbol of the individual with the points, including the center, expressing aspects of the individual.
The Six Aspects (Technically 12) of the Ghost
The concept of the ghost body acknowledges the continuation of existence beyond the physical, extending beyond the common "five souls" model by recognizing the center, making six core aspects, plus the flesh body in life and the ghost body in the afterlife, totaling seven. These aspects define an entity’s individuality and presence, both in life and beyond:
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Mind & Memories – The cognitive repository of experience.
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Individual Personality & Self – The unique traits that define identity.
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Will & Temperament – The guiding force behind intention and action.
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Name & Identity – The symbolic representation of existence.
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Feelings & Emotions – The essence of bonds and connection.
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Vitality & Life Essence – The core energy that sustains being.
The Spiritual Body & Its Representation
The spiritual body is often depicted as a shadow or image, reflecting the shape and presence of the individual. In modern terms, one may consider defining at least some of them as electro-magnetic wave patterns. Many cultures created figurines or statues as vessels for souls, serving as abodes for wights and spirits. Damaging these figures required ritual repairs or replacements, ensuring the soul’s transition, while destruction or removal of names banished the ghost, leading to a "second death."
Treating Spirits with Respect
Ghosts, much like the living, should be treated with dignity. Rather than assuming all ghosts are bound to locations, consider:
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Many spirits choose to appear at different places.
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Some remain curious about the living world, observing changes.
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A few may be territorial, but this mirrors human behavior.
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Encounters should be approached with reverence, not provocation.
Yes, they have distinctly male or female genders
Contrary to later theological claims that spiritual entities are androgynous or genderless “pure intellects,” ancient texts and traditions consistently depict them as possessing distinct biological and gendered traits. These entities—commonly referred to as wights—are not abstract ideals but living essences with functional attributes, appearances, and roles that mirror the diversity found across species. How one chooses to engage or honor these entities is a personal matter, but any framework that denies their structural diversity is not historically accurate—it is ideological revision. Wights are not to be equated as mere ideas. They are entities and the essences of entities. Our "feelings" about such are irrelevant. We can, as shown in the section on deities, brake these down to five primary expressions:
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Sexless (no gender)
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Male
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Female
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Asexual (both genders)
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Hermaphrodite (both genders)
Entities associated with the ability to swap gender are considered a form of hermaphrodite while a genderless being is often represented as able to assume the forms or likenesses of the other four classifications. It must also be understood these are not more than two base genders of male or female and the genderless, but rather a spectrum of forms suited to their particular contributions within the ecology and dynamics of life and spiritual realities. Wights are not uniform—they are species-level diverse, and their gendered or non-gendered states are part of their natures that parallel physical or biological counterparts.
Sexual Orientation (Only 3)
In addition one cannot confuse these forms with the only three actual sexual orientations of the heterosexual which means sexual drives and reproductive urges with those of the opposite gender of their own and produces, homosexual urges which means sexual drives direct to those of the same gender which produces no offspring, and the bisexual meaning sexual urges directed towards both the same and opposite gender that still only procreates with the opposite gender but is factually impossible for those of the same genders.
"There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy."
William Shakespeare's play, Hamlet, Act I, Scene 5.
Contrary to what many will tend to proclaim on one hand or try and overly integrate on the other, regardless what names are given and remembered or have long since been forgotten and lost to time with cultures and civilizations we will never truly know about, much less the belief specifics therein, there is always an undercurrent of recognition there are a variety of creatures generally beyond human perception, that are as diverse, or more diverse than life we know of, and diverse cultures have developed a variety of ways of interacting, working, or dealing with the world over and that nothing is all good, all evil or neutral. Simply put, its complicated but the basics remain for the most part the same.
COMMON CHARACTERS WHOSE ETYMOLOGY HAS BEEN SUPPRESSED
Controversy is merely the expression of of suborn ignorance to remain willfully stupid so as to refuse to let go of proven falsehoods and rejection of objective truth over subjective opinion and/or experience. As should be comprehended of you have made it to this page you will be well aware there is no fear to challenge what is claimed and reject definitions by association while rejecting those who cannot accept and seek to suppress inconvenient truth. That said, read, learn and do your own deeper dive into such research. You will find on the deeper side of things, this is true.
Aesir: The oldest source of the singular Aes to the plural Aesir is actually from aise, the Norman Frankish word source of Ease. its base meaning is not god, deity or anything of the sourt. It means to "help, comfort, please, and even opportunity and also has a sense of well-being such as "being at ease" as in relaxed. It is as such it should come as no surprise that 'ais' has its direct link to the Etruscans in the plural aisar / eisar with the same base meaning and applied as such in later invented lore by the 12th to 13th centuries. When applied to so called Celtic concepts, as the "Light and Dark Courts" of the so called Aos sí that comes directly from the Etruscan derived aiser si (light court) and aiser seu (dark court). One only has to then look into what is known pertaining to the Estrucan aisar / eisar / eiser.
Banshee: Banshee is a later spelling derived from bean sí where in Irish bean mean woman/lady, but we can then go back to the previous examples aiser si (light court) which is in fact persevered In Old Irish as áes síde being the same word. In Latin we find si is rendered as see, which is well known to come from Latin word sedes, meaning "seat" and likewise in Old Saxon as sidu, and sida, etc. So the meaning would more literally mean in Banshee as Seated Lady or "Lady of Place" since the word seat itself has the connotation of sit, or place, and even establish. It is properly context based. Lore wise they announced the death of someone as wailing women, a very old tradition of mourning the departed, especially a ruler, leader of someone of particular importance to the people. It has been twisted into the claim the wailing "causes" the demise of someone. In reality it was a way to honor someone.
Draugr: The oldest source of Draug is the same as Drag. it is likewise related to dragan "to draw, drag" which is the source of dragon despite many "objections" to this fact. When used in reference to a reanimated corpse, it is not uncommon for such an entity to also be described as "taking on the form of a dragon since both are associated with graves, burial mounds, caverns, catacombs and ancient offerings as "burial hordes" they guard jealously. The oldest recorded sense besides that of "pulling" is of "drinking" such as in draught, and akin to drought and offerings of drinks as part of old customs honoring the dead in which some of a drink is poured on a grave or the ground and then some is consumed by the participants as a type of communion. One can also see its also connected to the word drug in reference to some sort of intoxicant and also with a hallucination. Ghost is a later association with a Draug. If one reads a lot of old lore, such "draugs" are well known to take on the form of "dragons" and often a dragon is used as a royal symbol.
Dwarf: The oldest source of the word Dwarf is actually duerg. It’s a compound of du + erg with the base meaning of "do work and to work" and can also mean 'the worker" and akin to the word demi-urge as "secondary worker." It has nothing to do with any sort of context meaning a diminutive size. In any case this association with working has to do with manual labor and part of the reason why Dwarves still retain in concept the association with "working in pits and mines and caves, as well as crafting tools and weapons, among other things.
Elf: The oldest source of Elf is actually Ulf which is the same source as wolf. These include such as ulf, alf, olf, ulv, alv, olv, and included the 'w' as wulf, wolf, walf to name but a few of these variations. There are many variations of this that one can find which also is one reason why one will often find shared characteristics of elves with wolves, and even concepts such as werewolves in older sources. The most common associations are the moon and hunting. It also all shares its form the same roots as the word wool and wooly, specifically from wulfel as wool + fell a term for a skin from which the wool/thick fur of a hide has not been sheared or pulled off. It has no connection in any case with words like alp in associated meanings such as white.
Ettin: The oldest sources of Ettin are Iotun literally meaning Eaten and Eater. Used as a term for cannibals and cannibalism it sometimes also was applied to animals as man-eaters. Variations of this word also include eoten, etun, jötunn, jötun and the plural form such as jötnar or ettins from ettin. The association with the word for Giant is a much later addition of concepts. It’s often applied to and shares etymology with another word known as Juten or simply the Jutes. It is also sometimes applied with the same concept as Goblin, which is from the root gob meaning mouth. It’s akin to such terms as gobble (meaning to eat in a greedy or in a gluttonous manner) as well as such words as Goblet. it was and is sometimes used as an alternative word for Ettin as there is also often the association with cannibals and the act of cannibalism.
Fylgja: The feminine form of the masculine folger, also spelled volger; the simple meaning of the word is "follower." This was not and is not in the sense of a slave or someone in blind devotion but had more of a sense as a companion, and one who attended them, often times acting as their guardian and assistant. The excessive tendency in such chases as these tend to only present the ":feminine description of such matters to the complete exclusion of the masculine due largely to excessive feminist rhetoric. In any case it was often used as a term alternative to the Latin "familiar" as a caretaker of a family and their household but later came to be applied to "attending spirits" that were said to be able to assume the form of a person, animal or various strange hybrid forms, often seen in dreams or visions, and its presence can indicate future events, including imminent death, though not always. It became further embellished later to include the concept of one's other or double self like a sort of doppelganger. In this case it will represent the person's character and tendencies, good or bad.
Gaint: This isn’t even an unknown one. It comes from Gigant as a short from of the plural Greek Gigantes from the base giga akin to mega, both of which are Greek and have the meaning of huge, big or large those the core meaning is actually "earth born" as in spawned directly from the ground (often associated with hills, mounds and mountains. All of this is of course is said to be pre-Greek, though giga was itself simply an old error in spelling mega.
Ghost: The oldest source of the word ghost is gāst as a common root for both the words gust as in a sudden movement of air, and guest as someone to be treated with proper hospitality and respect. It is from the association with air or wind that it also has been used as an alternative for the word spirit which also means wind, air and also used as a term meaning breath, and also holds concepts such as a "presence" or "power" rather than the concept of personality. It’s within the concept of Ghost that the personality element is shared with the connection to guest. It didn't originally apply to but did come to include a concept of the mind, memories and personality of the dead that somehow has a continued existence after death of the base bodily form. It’s much later still that the addition concept of an apparition or appearance came into play.
Gnome: The concept of the Gnome began with Swiss alchemist Paracelsus (1493–1541) in his writings. Paracelsus described gnomes as elemental spirits of the earth, responsible for minerals and subterranean treasures which demonstrates his more or less renaming of what has directly applied to the concepts of Dwarves. All evidence points to his derivative of the word Gnome from Latin gnomus from the Greek “gnōmē” (γνώμη), meaning thought, intelligence, or mental faculty. It is likely his concept of the merging of these ideas had to do with the skills and knowledge also attributed to Dwarves (AKA Dwarfs) and thus contributed to his concept of gnomes as earth spirits that are “intelligent beings” that understand the secrets of the earth and ultimately the workings of nature. Over time, the concept shifted in folklore and literature from a purely alchemical spirit to a small, human-like creature, often depicted as wise, mischievous, or guardians of treasures.
When it comes to the other "classes" of elemental beings, there is the Sylph as a likely reinvented form of Self which was in fact spelled Sylf, and likely combined with the concepts of Psyche from Greek concepts and mythology. Undine is known to come from New Latin word undīna with the context of "little wave" and linked to concepts like Mermaids or more generically Mer-Folk (water people). Finally there was Salamander, which comes from the Greek salamandra, which means "fire lizard" and reflects the belief that these amphibians could live in or were born from fire, and just as easily extinguish it. While there are various suggestions where this idea came from, they are all speculative. Oddly enough, it was also a name for an insect known as a cricket.
Ogre: One of the most common questions tends to be “why Ogres are always or mostly represented as green giant type characters?” It’s literally in the name. It comes from the same source as agri, agre and agro fro Greek and Latin into French ogre meaning field as in an open field of green grasses and shrubs, Sometimes this also applied to marshlands and swamps which clarifies some of the other later more fantasy based additions. It is not related to Latin Orcus which comes from Older Latin arca where the word ark comes from and means a box or chest, though it also applied to the sense of a casket holding the remains of the dead. It’s also as such the source of the noun for a type of whale known as an orca and the word arcane meaning hidden, secret and obscured.
Troll: The oldest source of Troll is the same as Thrall with the simple and base meaning of capture and captive, though the more common sense is trap and trapper. It is akin also to trawl/trall. Trolling is a term used in such a context with fishing using "dragnets" and the term "enthrall" meaning to 'capture one's attention. It has often been confused with the source words from trail and track resulting in such as trolley being applied. Troll and Thrall also share in being used as old terms for slave and servant as someone who is taken captive and reduced to little more than cattle, and sometimes less than cattle.
Valkyrie: The oldest source of Valkyrie and what is often claimed is simply not properly attested to linguistically and ignores the major Latin influences on such content. It is well known that F and V are often exchanged between these language roots.It is more likely with the association of Valkyries with birds, most commonly falcons and hawks. It is more likely it is rooted from Latin falx which would be rendered as Valk/Valks. It is preserved as such in Dutch as Valk and also included Valkr. The suffix -yrie is an adaptation of the general form of -yrja feminine ending used to form female names, often derived from verbs or descriptive roots. It typically marks the name as belonging to a woman or female character or creature. This simply means Valk-yrja/yrie means a female hawk. However, It is more likely still this was an inspired merging of Valk + Keres as female death-spirits in Greek mythology who personified violent death, appearing on battlefields to claim the souls of the dying, often as carrion birds picking the bones of the dead and dying. And yes, hawks are opportunistic scavengers as much as hunters.
Vanir: The oldest source of the plural word Vanir is from the word vana, a shared source of vane and wane, all holding the sense of diminished, empty, and figuratively as "useless" which in turn is akin to vanus as in vanity also with the shared sense of frivolous, useless, and worthless. It has also at times been applied to the singular van simply meaning from, however, this is disproved with the "home of the Vanir" being called Vanaheim. So in simple terms it’s a non-existent invented "group" of characters as a fill in gloss over for the aiser seu as the opposites of the aiser si. This should also not be considered all that strange since such “characters” tend to exhibit such “vanities.”
TUATHA DE DANANN (Means Land of the Danes)
Factually the Tuatha De Danann are a remake of aisar / eisar / aesir combined with the reference to the Danes. It does not mean "people of a goddess named Danu." The earliest versions of this claim appear in 19th‑century comparative mythology, when researcher Max Müller (1823–1900) suggested links between Celtic and Vedic traditions. Danann was used as a reference to the Danes, who were known to the Norse as Danir which was also re-imagined as the Vanir. Yes, inded Danann was the Danes and it survived as short one "n" at the end as Danan with the singular in this case being Dana = Dane, in Old English.
With that broken down and when we go much further back the actual meaning of "tuatha/tuata" means region and territory, while "de" means 'of' combined with Danann meaning Danes. It originally meant the Land of the Danes proper before it came to be applied to bean Tribe of Danes and then losing the original concepts and history now fragmented is scattered myths, legends and confused concepts that are as such incoherent for the most part. This is what happens when a people become disconnected from their own lore and languages.
Now, many will continue to push back but the are not doing any deeper research than the lazy scholarship that simply rely on Max Müller's rhetoric and claims that cannot be substantiated. For example, there is no medieval story, prayer, invocation, litany, or theophoric name that explicitly says:
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“Danu the goddess…”
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“The goddess Danu…”
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“We worship Danu…”
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“The mother-goddess Danu…”
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or anything equivalent.
The nominative “Danu” is a scholarly reconstruction centuries later. Müller and later commentators cemented this extrapolation by overlaying Indo-European parallels on weak foundations and pure speculation, and frankly a poor handling of actual linguistics as will many of the previous things that have been presented. Most secondary works simply repeat Müller’s premise without checking the medieval evidence which simply does not exist, is not attested, nor present in any literary or archeological sources.
Here are the actual, hard facts:
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Danann is attested in medieval Irish.
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Danu is NOT.
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The leap from Danann → Danu is a modern linguistic assumption.
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The leap from Danu → “Celtic mother goddess tied to Indo-European Danu” is Müller’s idea, later replicated endlessly.
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Icelandic / Old Norse inflection charts that list the forms Dani / Dana / Danir / Dananna / Dananum etc., confirming the morphological reality of the -anna genitive/definite plural pattern for this stem.
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The goal is not puritanical separatist jargon → it is about accuracy and consistency.
Old Norse (Germanic ethnonym “the Danes”):
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Dani → singular nominative (“Dane”)
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Danir → plural nominative (“the Danes”)
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Dananna → genitive / definite plural (“of the Danes / the Danes’”)
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Dananum → dative / accusative plural
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This would have been inherited among the Scottish and Irish to name a few as Danann
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Many will believe what they will regardless of these facts and reasonable conclusions all the same. It is their freedom to do so, however, it would seem then to be a far lesser or true connection with such matters than to strive to know the proper depths and associations of such matters as these to have a proper spiritual sense of such matters. Belief in and of itself, does not, all in all conclude and define all of reality or realities unknown.

ANGELS AND DEMONS
One common question is if Angels and demons can be considered Wights? Yes. The reason is rather simple. They are often considered entities that hold sway over or are the ruling spirits of nature. In some other contexts, such as those inhabiting forests, rivers, or mountains, and or guarding specific persons, places or things. While some object to this, the reason for such rejection is in reality due to the fallacies of assumption. Historically, the word "wight" as previously demonstrated simply meant a "living being" and even though such "Angels and Demons" are defined as supernatural entities, they are still more or less living beings in concept and their own rights. However, when Angel and Demon mean as identifiers is not what is overly applied generically in both cases and very much misleading due to a few centuries of intentional misrepresentation and wilful ignorance, as well as good old fashioned hypocrisy.
On the other hand, some will try and object and say their "holy books" make no mention of anything other than angels, demons or giants. Of course they are not scholars of such things because of they had, they'd have realized its a factor of preferential language, not concept, and they are only speaking from the context of a particular translation into their languages among other such things rendering such an objection laughably childish and at worse woefully ignorant in their arrogance. That stated, let the following confront and clarify some very basic facts. And example is the proclamation their holy books speak of or write about giants. In reality the word giant is an inserted concept for what simply referred to specific people groups whose exact meanings are not always clear, though generally the sense was strong, powerful people or individuals.
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For example, the common push to refer to Giants as Nephilim is nonsense. Nephilim which is composed of the Hebrew root naphal "fallen" and has the plural "im" added to mean fallen ones. Its a word that can have several contexts of fallen such as in cast down, defeated or those who died in battle or otherwise destroyed. Giant comes from Greek Gigantes, adopted into Latin as gigantus, reduced to Giantus, Old French as Geant and then English Gaint to make it simple. It simply means "Earth Born." In concept it tended to be applied to hills and mountains or beings thought to be birthed directly out of the ground itself. Later its plural gigas came to mean "large."
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These examples of more definitions by association than meaning because other words are also "translated as giant" incorrectly. Examples include Rephaim, a plural which is composed of the Hebrew root rapha (רָפָא), meaning "to heal" or "to be healed," which is also the root for words like "doctor" (rophe) and names like Raphael ("El has healed"). Its often incorrectly translated to "mighty one" when the name or word El/Al and its various spellings (Il.Ali/Eli/Ila etc.).
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Another yet still is the so called Anakim which is composed of the Hebrew root anak generally meaning "neck" and has been defined as referring to people as "long necks." Emim as a name is thought to be from the Hebrew root ema for mother and would as a plural mean mothers. However, it is also a root along the same limes as mem and may have been Memim with the intent of meaning water people, like "people from the sea" or those living by a lake or ocean shore. Again, these are not "giants" as often represented.
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Those called Zamzumim comes from the Hebrew word zamzum is a wide spread Semitic language word shred with later Arabic zamzama meaning hum and buzz as a term for talking giberish. The claim its the sound of "the dead" doesn't actually have a viable basis. But again it all is a reference to people, especially those considered foreigners as in this particular case.
Core Concepts Behind the Angel and Demon
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ANGEL: Primarily an Angel is considered a divine messenger. However, they have other roles as well and not all the "Divine Hosts" from which such traditions developed later on, are not all "angels" which is a largely modern fallacy. This is largely due to the misrepresentation of the word itself being messenger and is what can be called a "definition by association fallacy."
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Etymology: It is composed of the Greek prefix an- and the suffix -gelos as Angelos.
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The Greek words that sound like "an" have different meanings depending on the context: ἄν (νnu𝜈) is a particle used to indicate potential or condition, often translated as "would" or "if". ἀνά (νnu𝜈) is a prefix meaning "up," "against," "back," or "re-". The prefix an- (or a- before a vowel) means "not" or "without" and is used in many English words like "anarchy" or "anemia."
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The Greek word gelos (γέλως) primarily means cheer, yell, humor and also is applied in the sense of "laughter." It is the source of the word jealous as well, however, it is often used in various texts instructing converts and "believers" to turn worldly merriment into mourning for their sins.
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True Meaning of Angel: The most direct meaning and sense of the word is "Without Humor/Without Laughter" implying a strict, stern, cold seriousness and unwavering demand to fulfill a mission relentlessly. This also aligns with the core representation of those defined as angels as being terrifying in nature; a theme often under-acknowledged by most.
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DEMON: Primarily a demon is misrepresented as am exclusively evil, harmful, or malignant entity. In reality, it was a general term for a spirit-being, which included, benevolent, ambivalent, indifferent and malevolent entities. As such an angel is in reality and historically a type of demon. Being used exclusively for an Evil Spirit in general came about after the 1500s CE replacing the generic word devil for outcast.
- Etymology: It is composed of the Greek prefix dai- and the suffix monos as Daimonos simplified as Daimon.
- The Greek word "dai" is like Latin "dies" and source of such as deag becoming Day in English. It's most basic and direct meaning is "bright/shine/radiant."
- The Greek word monos meaning "small" or "isolated," and is used in English to mean "one," "single," or "alone".
- True Meaning of Demon: The most direct and simple sense of the word is "Bright One, Shining One or Radiant One." They were often associated most directly with stars in the night sky. The association as a "spirit of the mind" as in one that inspired philosophies and so on was a result of misapplying mon = mind.. The association with darkness and the moon also comes from mon being the original source for moon and pronounced the same, but ultimately a factor of confused etymology.
- Etymology: It is composed of the Greek prefix dai- and the suffix monos as Daimonos simplified as Daimon.
CORE CONCEPT OF DEVILS
Originally, as only partly mentioned, the term was more like "a devil" and the word itself meant "the fallen off" or as it came to be applied "the fallen one." It was a reduction over time from such as de-offal, also as "afval" and ofol from dēofol, as a rendition of diablos, such as Greek dia- ("through, across, out of" and often confused with dai) and ballein ("thrown" akin to balle for throw), with the basic meaning of "thrown out or thrown away." This was the generic term for those considered "kicked out" of presence of the Almighty Himself which included "angels" or in some cases angels became named devils to express their disconnection from the Divine and fallen state into the mundane and infernal realms.
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Poor Devil: Its a simple word that retained such as context of "thrown out" in the phrase poor devil. Poor devil or devils was used to describe or refer to unfortunate or unhappy people for whom the speaker feels pity. It indicates sympathy for someone who is in a difficult, dire, or unfortunate situation, essentially calling them a "wretch" or an "unfortunate person," especially those in states of extreme poverty and considered "outcasts" or "failures" of society. (Of course it can be argued society failed them in many cases, nut not always).
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Not The Satan: Contrary to the usual claims that such as Judaism had no "Devil" like character as an individual entity before Christianity, that is actually false. They didn't use the specific word Devil as it developed later along the lines already presented, however, it occurred after Judiasm developed in the 3rd century BCE and stated being formalized about the 2nd century BCE. The individual term ha-satan pronounced as 'haw shaw-tawn' meaning the from "ha" and "determine/judge/test" from shatan meaning then "The Tester" and later generalized as opposer and adversary, though its inaccurate. Christianity didn't come to exist till later in the 1st century CE, so the concept was developing already for at least 200 years and even then the figure was still a tester (tempter) as well as a sort of "judge" and sometimes expressed as the Left Hand of El, The Almighty.
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Tyrant King Connection: The rest became more warmed in the medieval period to elevate the character as the direct enemy thereof and that from a misrepresentation of the OT that referenced a very mortal king that thought too highly of himself and was mocked in he same text when he died as a mere mortal man called Lucifer which is the ONLY time the word from Latin occurs in place of the word Halal/Helel meaning simply "the mighty" or as some loosely define it "the god" as said king proclaimed himself as a living breathing deity. That was the point of the mockery.
Now, one can embrace all the later concepts of so called hierarchies and what not, or so called choirs of various ranks in various orders, however, all those are much later and were not what we can call "normalized" into a set structure. In fact a lot of things simply don;'t fit into the context such things are often applied. The main purpose of the previous presented etymology is for clarification because the context of a character is often expressed through the actual meaning of the noun or term applied to it from its native language.
PROPERLY ALIGNING ANGELS AND DEMONS ORDERS
NINE ORDERS: The most commonly known order structure is the nine, usually organization into 3 sets or spheres of three orders. The first sphere is usually composed of Seraphim, Cherubim and Ophanim/Thrones. The next sphere is composed of Dominions, Malakim/Virtues, and Powers/Authorities. The final sphere is Principalities, Archangels and Angels. However, when one actually considers these things, their alignments do not make much sense and it leaves key and important details out.
Going back to the Hebrew/Semitic: If we want to get a better grasp on things, we need to forget what we think we know, set aside assumed things and look at the meaning of the words and expressions of those things properly. When we also realize the actual meaning of the words themselves as previous expressed with the proper translation (or reasonably closest meaning there of which is necessary for identifying what is what), we end up with a clearer and more ancient, reliable system.
Important to note: This chart, however, relies on the actual Hebrew names of specific beings mentioned.
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Some of them share additional attached names such as "The Living Ones" are also called "Holy Ones."
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The closets word to Demon in actual meaning and context is Hasmallim.
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Some systems will use the name ishim for an order, but ish just means man as ishah means woman.
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Ophanim means Wheels. The are features of a mystic Throne Chariot (Merkabah), not actual "beings."
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We can then isolate specific groups mentioned while noting some are a mix of such groups.
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Elohim, despite the claims, is not a plural used as a singular. It is a plural for deities, not just avatars/theophanies.
When the organization of such things have been proper aligned, including when one goes further back into Proto-Hebrew sources, without the usual modern nonsense, the structure unfolds and aligns with the well known 70+ pantheons of the Middle East. From all these same things echoed in preserved texts we can extract a better sense of structured order as follows:
THE ONE
GOD/ALL FATHER
Creator/Preserver/Destroyer
El Lyon/Most High
GODDESS ONE
GREAT MOTHER
Grace/Fate/Fury
Asherat
GODDESS TWO
GREAT MOTHER
Grace/Fate/Fury
Anath
GODDESS THREE
GREAT MOTHER
Grace/Fate/Fury
Astarte
Shining Ones
Hashmallim
Associated Mostly with Stars
Mighty Ones
Elohim
Higher Deities as Divine Extensions
Holy Ones
Kadoshim
Associated with Cosmic Order
Burning Ones
Seraphim
Associated with Dragons/Serpents
Strong Ones
B'nei Elohim
Secondary Deities
Guarding Ones
Cherubim
Associated with Griffons/Sphinxes
Messengers
Malachim
Closest to Humans
Warriors/Hosts
Gibborim
Closest to Humans
Watchers
Erelim
Closest to Humans
These are all Wights: As has been expressed previous, the basic meaning of Wight is Living as in Living One of Living Being. The natural question is if there is a Hebrew equivalent. The answer is yes. The singular is Chay. Chayim is the plural. Naturally most will reject this for whatever reason they will, often for less then honorable and more puritanical reasons. However, these associations are directly based on proper references and associations without false imposed biases and willful ignorance applied, once again allowing the sources of information speak for themselves regardless who will, now or in the future, and just as has been done in the past, insert and distort such information to keep all in ignorance of their shared core roots in common.



HOLY ONES AND THE AWOKEN
Etymology and Origins
The Holy Ones (Helian in Old Saxon) and the Awoken (awoknan) are distinct yet complementary concepts within Druwayu.
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Holy Ones: Heli gave rise to Old English hǣl (“health, healing, wholeness”) and hāliġ (“holy”), combined with suffixes such as -and (“one”) and plurals -u, -an, -en, -s. Related terms like hall (a shelter) and hole (a pit or grave) historically denote spaces of rest, transformation, and sacred renewal. Heliand means “Holy One,” and Helianann means “Holy Ones,” conveying both the Healer (one who restores wholeness) and the Whole One (a person of integrated spiritual character).
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Awoken: From Old Saxon awoknan (“to awaken, arise from sleep”), referring to those who live with clarity, truth, and awareness. Awakening is not perfection, but integrity, insight, and conscious engagement with life.
Both concepts emphasize spiritual wholeness, transformation, and relational awareness, though they occupy different roles within Druwayu.
Holy Ones: Recognition and Role
Recognition
Holy Ones are honored by communal will, not by clerical decree. They may resemble saints, but differ in crucial ways:
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Saints (sanctus) are canonized by institutions.
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Holy Ones are recognized through Folk Will, arising from lived memory, enduring influence, and communal esteem.
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Criteria for recognition include historicity (they were real people) and transformation—many became exemplary later in life.
Core Qualities
Common traits of Holy Ones include:
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Being or having been a Druan.
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Renown for kindness, patience, honesty, and reliability.
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Dedication to peacemaking, reconciliation, and compassion.
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Profound regard for the value of life.
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Skill in healing minds, bodies, or emotions.
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Selfless bravery, protecting others at personal cost.
Conflict resolution, whether among families, communities, or larger groups, is historically rare but highly significant. Recognition preserves moral memory and provides models for living with integrity.
Folk Will and Memorials
Holy Ones are recognized and honored collectively by the people:
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Ancestors and revered individuals may intercede for the living, within the limits of the Drikeyu.
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Memorials—graves, plaques, icons—anchor memory, with offerings reflecting personal preferences.
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Devotion expresses reciprocity: care given to the Holy Ones supports ongoing guidance and influence.
Deification and Apotheosis
Druwayu rejects claims of divinity for Holy Ones:
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Apotheosis (Greek apotheoi) originally meant “sent from the gods,” not mortal-to-deity transformation.
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Deification (Latin deus facere) connotes formal elevation to godhood.
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Only the One and Three have the authority to establish lesser divine beings. Holy Ones remain human mediators, not gods.
Mediating Role
Holy Ones bridge humanity and the transcendent:
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The One and Three are beyond human comprehension.
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Holy Ones’ lived experience equips them with empathy and relatability, enabling intercession and guidance.
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Ancestors maintain continuity with descendants, addressing disturbances or conflicts as allowed by divine will.
Honoring Practices
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Dates: birthdays, death anniversaries, collective remembrance days, or family-specific traditions.
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Offerings: foods, music, or tokens reflecting the Holy One’s preferences.
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Principle: reciprocity—honor sustains ongoing mutual benefit between the living and the revered.
The Awoken: Character and Practices
Overview
The Awoken live with clarity, insight, and integrity, free from societal illusions. They embody the Four Primary Tenets of Druwayu in daily life. While often associated with pacifism, they act decisively to protect life when necessary.
Core Traits
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Recognize the intrinsic worth of all life.
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Resist deception and intervene against harm.
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Combine strength with compassion, courage with restraint.
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Seek honest self-assessment and growth.
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Understand the causes of suffering and its resolution.
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Cultivate freedom from craving, ignorance, and attachment, while remaining aware of practical necessity.
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Often self-awakened, they teach by example and may delay full awakening out of compassion for others.
Practices Toward Awakening
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Daily Reflection: assess deeds against the Four Tenets.
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Truthful Speech: honesty without harm.
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Custodianship: care for land, kin, and community.
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Silent Watch: contemplative observation of nature.
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Remembrance: honor ancestors and heroes as models of courage and clarity.
Recognition and Significance
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Recognition is informal, based on witnessed deeds and communal memory.
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Awoken may also be regarded as Holy Ones, though the path is open to all.
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They exemplify that awakening is natural and accessible, merging awareness with responsibility.
Conclusion
Holy Ones embody spiritual wholeness through transformation, compassion, and moral integrity. The Awoken embody clarity, insight, and conscientious living.
Together, they exemplify the human path toward spiritual awareness, mediating between humanity and the divine while preserving Druwayu’s principles of respect, autonomy, and communal authority. Through memory, practice, and example, their lives inspire hope, reconciliation, and authentic wholeness.